QuadLogic_A is an experiment in coupling a rationalizing structural logic of variable thickness with an inverse bi-directional scaling algorithm to achieve shading and variable opacity for a panelized skin application. Each component within the assembly is built from a quadrangular base derived from an underlying surface’s topology and is developed into a thickened diamond aperture through triangulated meshing. The apertures and cell geometry must negotiate associative logics both internal and external to the assembly. The system, as composed of a collection of components within a structural skin, contains no internal ribbing but gains rigidity from thickening each quadrangular bound at areas of increased curvature on the underlying surface. A distance-based attractor influences the scale of the paired diagonal vectors of each cell, creating gradient opacity effects. QuadLogic_A was developed in Grasshopper utilizing data trees and scripted nodes in VB.NET.
http://www.vimeo.com/4279611