Studio Mode | modeLab

Through an open-ended and promiscuous design approach collaborations are manifest, intelligence is cross-pollinated, and new forms of thinking and doing are discovered...

Lab Entries

modeLab

modeLab is the collective research entity of Studio Mode. It is conceived of as an open-laboratory and serves as a knowledge base for design research and experimentation. The laboratory is distributed in nature and operates across multiple time-scales and locations ranging from intensive workshops to design studios throughout North America and Europe.

Posts

modeLab | Material Parametrics Workshop

Material Parametrics is a two-day intensive design and prototyping workshop (with an optional third day) to be held in New York City during the weekend of September 25.

Description:
Over the course of two(+) days participants will examine the cultural as well as technological domains of associative practices within architecture and its related fields. Participants will iteratively develop parametric assemblies with an emphasis placed on material prototyping as a vehicle for design innovation.

The format of the workshop includes daily instructional, design, and fabrication sessions and will be conducted in a fast-paced and hands-on studio environment. Participants will have direct access to digital fabrication equipment, including an industrial CNC 3-axis Mill and CNC High-Force Cutter. An optional third workshop day is offered to those participants desiring further time to develop and prototype individual projects.

As part of a larger online infrastructure, modeLab, this workshop provides participants with continued support and knowledge to draw upon for future learning.

Attendance will be limited to provide each participant maximum dedicated time with instructors.

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Programming Interactivity

modeLab Essential Reading | Programming Interactivity

Excerpt:
Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language

Find it on Amazon.

IL | IL39: Non-Planned Settlements

modeLab Essential Reading | IL39: Non-Planned Settlements

Excerpt:
The IL-Publications were originally published by the Institute for Lightweight Structures under Prof. Frei Otto. Each issue deals with a fundamental topic of lightweight construction and the series represents essential elements of architecture and structural engineering.

Out of Print.

The Business of Aura | Closing Reception Friday Sept 10

The Business of Aura exhibition curated by Kelsey Harrington includes painting, drawing, photography, sculptural prototypes, and installation. The show examines the potential of studio processes to produce aura, and focuses on qualities of material richness, surface tactility, striking geometry, animate form, and light.

Artists & architecturally trained designers at Elga Wimmer Gallery include – Helen Brough, Elizabeth Cooper, Cmmnwlth (Zoe Coombes & David Boira)-in collaboration with Timothy Saccenti, Kelsey Harrington, Lauren Luloff, Jon Meyer, Matthew Schreiber, Steve Orlando, Yuka Otani, Devin Powers, Snarkitecture, SOFTlab, Studio Mode, and yo_cy (Christine Yogiaman & Ken Tracy).

Elga Wimmer Gallery

526 West 26th St. #310 NYC

August 12 – September 18, 2010

Closing reception Friday September 10, 6:00-8:00pm

Hours are Tuesday – Saturday 12-6pm

Hylozoic Ground | Canadian Pavilion

With the Hylozoic Ground project, Philip Beesley is demonstrating how buildings in the future might move, and even feel and think. In a series of installations that have attracted global attention, Beesley is leading a group of experts from science and art in creating a uniquely Canadian experimental architecture. Beesley is a professor at the School of Architecture, University of Waterloo and is principal of the Toronto design collectivePBAI. Accomplishments in the last three decades include numerous public buildings, sculpture, and landscape installations.

Beesley’s work is widely published and exhibited. Projects this past year have included installations in Madrid, Linz, Enschede, Brussels, New York, Los Angeles, New Orleans, and most recently at the COP15 Copenhagen climate summit. Beesley has given keynote presentations across Canada and in Los Angeles, Philadelphia, New York, London, Amsterdam, Copenhagen, and Linz. His work has also appeared in Barcelona, Beijing, Tokyo, and Taipei and has been featured in WIRED and MARK magazine and journals including the covers of LEONARDO and ARTIFICIAL LIFE.


Blog

The Business of Aura | Closing Reception Friday Sept 10

The Business of Aura exhibition curated by Kelsey Harrington includes painting, drawing, photography, sculptural prototypes, and installation. The show examines the potential of studio processes to produce aura, and focuses on qualities of material richness, surface tactility, striking geometry, animate form, and light. Ar

Primers

Grasshopper | Mesh Introduction

Meshes are a collection of vertices, edges and faces that define the shape of a polyhedral object. For this reason they are fundamentally different than NURBS surfaces. Quad and triangular meshes can be defined by any point in space, which allows for the creation of continuous complex topologies. The supplied definition in

Deployment

Grasshopper | Surface Morphing

Surface morphing arrays a component within its given bounding box on a series of deformed boxes. Target boxes are defined between two target surfaces, on single surfaces and can be edited by controlling u,v, and w domains. This strategy is key for the creation of component surface tectonics. The supplied definition maps c

References

Programming Interactivity

modeLab Essential Reading | Programming Interactivity Excerpt: Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on

Technology

Geco- Generative-Energy-Correlational-Optimization Modeling

Geco is a Grasshopper plugin to interface Ecotect with Grasshopper. Download geco_1.0.11 (for gh v7) Release is Compatible With: GH07.xxxx Autodesk Ecotect2010/2011 Rhino4 SR8 Rhino5 32/64bi Geco was developed by Ursula Frick and Thomas Grabner @ [uto], based in Innsbruck, Austria. Images courtesy of [uto].